Standard Issue

Game Information
Standard Issue is a realistic tactical FPS by KayLegion. Its ROBLOX genre is labelled as "Military". On around November 6th, 2020 KayLegion's account was terminated by ROBLOX and he is now located on an alt called Kovsai. He and the other developers have mostly stopped developing the game, only adding small things. They have also cancelled their plans to develop Standard Issue 2. The game is built off of the Roscoe engine which is a custom made game engine by KayLegion. Standard Issue was created on May 25th, 2018 and as of March 5th 2021 it has around 1.8 million visits. It has 17k likes and 3k dislikes, and 46,019 favourites. Its servers have a max size of 36 players. Its description states that "This game receives no more major updates. Inspired by multiple different tactical FPS games". There is also a group and discord for the game.

Gameplay
Standard Issue puts a big emphasis on realism. In game the Canadian Armed Forces are fighting against an unnamed Ukrainian insurgency in 2011. It is commonly called a COMSIM (Combat Simulator) by most people in its community. The game is devoid of common arcade FPS elements such as a minimap, ammo counter, hitmarkers, kill indicators, leaderboard, etc. Weapon mechanics are very realistic with accurate recoil, sound, damage, bullet speed, drop, and penetration for each gun. Every gun is extremely lethal and can kill an enemy in just a few shots and there is team kill with an automatic kicking system of people who repeatedly teamkill. The game is slow-paced and you have to take your time and not rush like in games such as Phantom Forces. Jumping is disabled, you can only fall out of windows and roll and player movement is slowed. The game features a unique aiming system where there is realistic movement and resistance when moving your character or aiming, making players unable to make flick shots and making them take careful aim. Scopes are also realistically rendered in-game. There is also limited sprint, the longer you sprint the harder it is to steady your aim. There is only one game mode and one map. Players have to capture points A, B, C and D on the map. The more points they capture the more tickets the enemy will lose. When a team loses all their tickets they get 100 respawns. When they use up all their respawns the other team wins. If a team is having a lot of trouble artillery on a point can be automatically called in by the game. Since all weapons, even pistols like the Makarov kill in just a few shots there aren't any overpowered or unfair guns. The game is almost completely built on teamwork, coordination, map knowledge and skill. The Ukrainians have old technology and bad night vision but they spawn in the city while the Canadians have access to better technology and night vision but have to cover a lot of open land.

Weapon Variety/Attachments/Customization
Each team gets different weapons. There are several weapons for every team ranging from the light 9mm MP40 for the Ukrainians to the .338 Lapua Magnum C14 Timberwolf sniper rifle for the Canadians. There is also a good variety of attachments such as sights and scopes like the OKP-7 Sight for the Ukrainians and C79 for the Canadians along with different magazines, binoculars, and throwables like grenades and Molotovs. Each team also has access to free nightvision goggles, with the Ukrainians getting standard dual NODS and the Canadians getting quad NODS. There is no actual armor in the game, while the character models have different vests and helmets they do not offer any protection. The game has a weapon customization system similar to the Insurgency games and it has a basic character customization menu. There are no camos and skins for weapons.

Sound Design
The sound design in Standard Issue is excellent and realistic. Unsuppressed gunshots sound crisp and punchy and can be heard across the map, grenades are very loud and result in a ringing sound in your character's ears if you're too close, death screams are blood curdling and unsettling and characters getting shot at will often shout out of distress and say something such as "Get me out of here".

Graphics/Models
The graphics and models are not really the game's strong suit. Gun models are good enough but aren't really textured much and the models of the map are dull and boring. Equipment on the characters are simple and there aren't a lot of magazines, grenade pouches, medkits, etc on the vests. The character models and shapes are unique though and look like actual humans while being blocky. The lighting can be good but the lighting for the buildings are usually too sharp and bright and at night the game is basically pitch black without any light from the moon, forcing you to use NVGs.

Map
The map is pretty big with large fields and a few buildings near the Canadian spawn and a city with alleys, multiple-story buildings, warehouses, etc. for the Ukranians. The mix of these allow for a nice blend of close quarters combat, medium range and long range combat. Different guns are good for different situations and due to the scale of the map players have to coordinate with their team, choose good positions and think tactically to win the game. The map is relatively bland though with the same building, wall, grass models and trees being used for practically everything.

Optimization/Bugs
Standard Issue has good optimization making it a good choice for low spec gamers. You might occasionally get some FPS drops but depending on your system they generally aren't too bad, only drops of 10 or 15 FPS. On a Lenovo T430 with 16 GB RAM, 2TB HDD, Intel Graphics 4000 and an Intel i5-3320M it ran at an average of 40-50 FPS on 6-8 graphics after deleting the ROBLOX textures and being played on 1024x768. There are no game-breaking bugs and almost no total bugs but there are a few ones like sometimes going prone on an object can launch you into the air or your viewmodel gets messed up after equipping a weapon.

Animations
Standard Issue has OK animations. Animations for moving and aiming are good along with their third person counterparts but reloading animations are a bit mediocre and some details are left out. For example on the AKM and C7A1 when you have emptied your mag and are reloading the character doesn't chamber the next round by racking the bolt on the AKM or pressing the bolt release on the C7A1.



Pros and Cons
Pros


 * Realistic polished gameplay unlike many other FPS games on ROBLOX.
 * Great and realistic game mechanics.
 * Extremely realistic gunplay, rivalling some AAA games.
 * Good variety of weapons and attachments.
 * Great sound design.
 * Plenty of small details that add to the immersion of the game.
 * Big map and good map design, mix of CQB, medium and long range combat.
 * Good weapon balance and balance of advantages to each team.
 * Good optimization.
 * Good third-person and some first person animations.
 * Minimal bugs.

Cons


 * The developers have mostly stopped developing the game.
 * Bad graphics compared to other games, simple models.
 * Small playerbase, usually only 30 players on the game.
 * Only one game mode and map.
 * Bad reload animations.